CURRENTLY READING: ON VIDEO GAMES: THE VISUAL POLITICS OF RACE, GENDER AND SPACE
‘Particularly in regard to a politics of representation, it makes sense that most of the focus would fall to the figures imaged, rather than the spaces within which they move. But navigating and engaging with game space in a sustained way is highly complex, and indicative of a paradigmatic form of contemporary visual culture that models relations between player and space in significant ways. Within the study of formal video games, the construction of space has largely been theorized from a formal perspective. However, turning a visual studies lens to gamescapes in order to understand these landscapes as ideology, we can begin to see how these spaces naturalize a certain set of relations through a highly curated framing of the playable environment’ (p. 142).