I’m a media theorist, researcher, and writer focused on the relationships between art, philosophy, and technologies. I study media objects as systems of language, creativity, and persuasive power and think about how they shape/reshape visuality, geographies, publics, and ways of being. Overall, I am interested in how we understand the world — phenomenologically and through our tools and practices — and the ways individual, collective, social, and political identities and behaviors are imagined, performed, and perceived through creative systems.
I hold a PhD in Philosophy, Art and Critical Thought, an MA in Media Studies, and a BA in Cinema Studies. My first book, Vanishing Points: Articulations of Death, Fragmentation, and the Unexperienced Experience of Created Objects (Intellect Ltd., 2015), uses a media studies and visual studies approach to examine the creative use of presence and absence to imagine and encounter inexpressible experiences across film, photography, video games, and interactive art. My writing has been published in Flat Journal, Dissect Journal, First Person Scholar, Interartive, Journal of Pervasive Media (formerly Metaverse Creativity Journal), and others. My current research is focused on the recent developments and creative and sociopolitical implications of post-photographic practices and emerging image-making technologies.
I am a recipient of the Rhizome Microgrant for writing and the Keep NYS Creating Grant (provided by NYFA in partnership with NYSCA) for my Arcade Time Machine video game art research project. I was a researcher in residence at The Strong National Museum of Play (Rochester, NY) and Signal Culture (Owego, NY), and I teach courses in the areas of film, photography, video game studies, media art, art history, and media theory at the School of Visual Arts and Parsons in New York City.
Hecho en Mexico. Raised in the U.S.. Based in New York City.
I use she/her pronouns. Chuk rhymes with duke.
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